Our paper, “Evaluating Vergence–Accommodation Conflict in Gaze-Based 3D Target Selection,” has been accepted to the IEEE Transactions on Visualization and Computer Graphics (TVCG) track at IEEE ISMAR 2026.
The study examines how vergence–accommodation conflict affects gaze-based target selection in three-dimensional environments. The reported acceptance rate was approximately 16%.
Our paper, “Crossing Realities Has a Cost: Evaluating AR Second Screens for AI-Assisted Desktop Authoring,” has been accepted at the ACM Symposium on Spatial User Interaction (SUI 2026).
The study examines the benefits and interaction costs of moving between a conventional desktop workspace and an augmented-reality second screen during AI-assisted authoring tasks.
Accepted to the IEEE ISMAR 2026 Doctoral Symposium
Accepted to participate in the IEEE ISMAR 2026 Doctoral Symposium and discuss my doctoral research with the XR community.
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I was accepted to participate in the IEEE ISMAR 2026 Doctoral Symposium.
The symposium will provide an opportunity to present and discuss my doctoral research with researchers from the mixed and augmented reality community and receive feedback on the work.
Jun 30, 2026
Ph.D. Thesis Submitted
Submitted my doctoral thesis, completing a major milestone in my Ph.D. journey.
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I submitted my Ph.D. thesis after bringing together the central studies, findings, and design implications from my doctoral research.
The submission marks the culmination of the main research and writing phase of my Ph.D. and moves the dissertation into examination.
Apr 11, 2026
Traveling to CHI 2026 in Barcelona
Heading to Barcelona to present our paper and poster, chair a session, and participate in the Computational UI workshop.
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I am traveling to Barcelona, Spain, for CHI 2026. This will be an especially active conference for me: I will present our full paper and poster, serve as a session chair, and participate in the Computational UI workshop.
Together, these roles span research dissemination, community service, and workshop engagement across the conference.
Apr 3, 2026
"Play and Learn" Accepted at IEEE SEGAH 2026
The paper developed from my Mitacs internship on gamified VR catheter-insertion training has been accepted at IEEE SEGAH 2026.
Our paper, “Play and Learn: Gamified Feedback for Ultrasound-Guided Catheter Insertion Training in Virtual Reality,” has been accepted at IEEE SEGAH 2026.
This work is an outcome of my Mitacs Accelerate internship and explores how gamified feedback can support learning in immersive medical training.
Our paper, “Effects of Visual Depth on Vergence–Accommodation Conflict in Gaze- and Controller-Based Selection in Virtual Reality,” has been accepted as a poster at CHI 2026.
The work examines how visual depth affects gaze- and controller-based selection under vergence–accommodation conflict. The reported poster acceptance rate was 38.4%.
Our paper, “Eyes on Many: Evaluating Gaze, Hand, and Voice for Multi-Object Selection in Extended Reality,” has been accepted at the ACM Conference on Human Factors in Computing Systems (CHI 2026).
The study compares three input modalities for selecting multiple objects in XR. The reported paper acceptance rate was 25.3%.
Served as a Student Volunteer Chair for the ACM Symposium on Spatial User Interaction.
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I served as a Student Volunteer Chair at the ACM Symposium on Spatial User Interaction (SUI 2025).
The role involved supporting the student volunteer program and helping the conference community deliver a smooth experience for attendees, presenters, and organizers.
Apr 25, 2025
Traveling to CHI 2025 in Yokohama
Heading to Japan to attend CHI 2025 and engage with the international HCI community.
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I am traveling to Yokohama, Japan, to attend the ACM Conference on Human Factors in Computing Systems (CHI 2025).
The conference provides an opportunity to present and discuss research, learn from new work across HCI, and connect with researchers from around the world.
Apr 15, 2025
Ph.D. Proposal Defended and Admitted to Candidacy
Successfully defended my doctoral proposal and was formally admitted to Ph.D. candidacy.
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I successfully defended my Ph.D. proposal and was formally admitted to candidacy.
This milestone established the direction and scope of my dissertation research and marked the transition from proposal development to the main doctoral research phase.
Mar 6, 2025
Traveling to IEEE VR 2025 in France
Heading to Saint-Malo to present our paper at IEEE VR 2025.
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I am traveling to Saint-Malo, France, to attend IEEE VR 2025 and present our work on early-warning systems for hand-tracking failure.
This trip is an opportunity to share the work with the VR research community and participate in discussions across virtual, augmented, and mixed reality.
Feb 21, 2025
"Depth3DSketch" Accepted to CHI 2025 Late-Breaking Work
Our work on freehand VR sketching beyond arm’s reach has been accepted to CHI 2025 Late-Breaking Work.
Our paper, “There Is More to Dwell Than Meets the Eye: Toward Better Gaze-Based Text Entry Systems With Multi-Threshold Dwell,” has been accepted at CHI 2025.
The study explores how multiple dwell thresholds can improve the design of gaze-based text-entry systems. The reported paper acceptance rate was approximately 25%.
Our paper on early-warning systems for hand-tracking failure has been accepted to the IEEE VR 2025 TVCG journal track.
The work investigates how immersive systems can detect and communicate impending hand-tracking breakdowns before they disrupt interaction. The reported acceptance rate was approximately 17%.
Excited to begin a Mitacs Accelerate research internship in fall 2024.
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I am excited to announce that I will begin a Mitacs Accelerate internship in fall 2024.
The internship will create an opportunity to connect my academic research with an applied setting and develop research outcomes with practical impact.
Jun 2, 2024
First Conference Presentation at Graphics Interface 2024
Traveling to Halifax to present our virtual task environment and early-warning workshop papers.
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I am traveling to Halifax for Graphics Interface 2024, where I will present our paper on a virtual task environment and our workshop paper on early-warning systems for hand-tracking failure.
This will be the first time I present my own research at a conference, making it an important personal and professional milestone.
May 26, 2024
Hand-Tracking Early-Warning Paper Accepted to a GI 2024 Workshop
Our work on early-warning systems for hand-tracking failure has been accepted to a Graphics Interface 2024 workshop.
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Our paper on an early-warning system for hand-tracking failure has been accepted to a workshop at Graphics Interface 2024.
The project studies how immersive systems can better support users when hand tracking becomes unreliable or is about to fail.
May 22, 2024
Research Visit to Robert Teather’s Lab at Carleton
Traveling to Carleton University for a research visit with Robert Teather’s HCI lab.
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I am visiting Robert Teather’s lab at Carleton University in Ottawa.
The visit offers an opportunity to exchange ideas around HCI, virtual reality, and 3D interaction research and to learn from the lab’s work in these areas.
Feb 8, 2024
First HCI Paper Accepted at Graphics Interface 2024
Our paper on a virtual task environment has been accepted at Graphics Interface 2024.
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Our paper on a virtual task environment has been accepted at Graphics Interface 2024.
We began this work in December 2022. It can be considered an outcome of my master’s and pre-doctoral research, and it represents my first formal research contribution in HCI.
Nov 20, 2023
Fast-Tracked from M.Sc. to Ph.D.
Approved to transition directly from the master’s program into the Ph.D. program beginning in January 2024.
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I was approved to fast-track from the M.Sc. program into the Ph.D. program at Concordia University, with the doctoral program beginning in January 2024.
The transition allowed me to carry the research momentum from my master’s studies directly into a broader doctoral research agenda in HCI and XR.
Dec 18, 2022
Started My M.Sc. at Concordia University
Began my graduate studies at Concordia University and the research journey that would lead into my Ph.D.
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I began my M.Sc. studies at Concordia University.
This marked the start of my graduate research journey and the early development of the HCI and XR work that would later continue into my doctoral studies.