5
Journals
8
Conferences
1
Book Chapter
2
Poster

Journal

Evaluating the Vergence-Accommodation Conflict in Gaze-Based 3D Target Selection

Mohammad Raihanul Bashar, Mohammadreza Amini, Aunnoy K Mutasim, Mayra Donaji Barrera Machuca, Wolfgang Stuerzlinger, Anil Ufuk Batmaz

TL;DR: Demonstrates that vergence-accommodation conflict degrades gaze-based 3D selection as targets move away from an HMD's focal region and that a diopter-aware Fitts' law model predicts this effect more accurately.

ISMAR TVCG 26
Website
The Effect of Visual Depth on the Vergence-Accommodation Conflict on 3D Selection Performance within Virtual Reality Headsets

The Effect of Visual Depth on the Vergence-Accommodation Conflict on 3D Selection Performance within Virtual Reality Headsets

Mohammad Raihanul Bashar, Mayra Donaji Barrera Machuca, Wolfgang Stuerzlinger, Anil Ufuk Batmaz

TL;DR: Models how increasing visual depth slows 3D selection and lowers throughput, extending Fitts' law with focal distance for VR and AR pointing.

Visual Computer 25
An Early Warning System Based on Visual Feedback for Light-Based Hand Tracking Failures in VR Head-Mounted Displays

An Early Warning System Based on Visual Feedback for Light-Based Hand Tracking Failures in VR Head-Mounted Displays

Mohammad Raihanul Bashar, Anil Ufuk Batmaz

TL;DR: Demonstrates that warning users before optical hand tracking fails improves VR usability and reduces frustration across two manipulation tasks.

IEEE VR TVCG 25
EEG-Based Preference Classification for Neuromarketing Application

EEG-Based Preference Classification for Neuromarketing Application

Injamamul Haque Sourov, Faiyaz Alvi Ahmed, Md Tawhid Islam Opu, Aunnoy K. Mutasim, Mohammad Raihanul Bashar, Rayhan Sardar Tipu, Md Ashraful Amin, Md Kafiul Islam

TL;DR: Builds and evaluates EEG-based consumer-preference classifiers, with KNN reaching the strongest performance and frontal electrodes proving most informative.

CIN 23
Use of Spontaneous Blinking for Application in Human Authentication

Use of Spontaneous Blinking for Application in Human Authentication

Amir Jalilifard, Dehua Chen, Aunnoy K. Mutasim, Mohammad Raihanul Bashar, Rayhan Sardar Tipu, Ahsan-Ul Kabir Shawon, Nazmus Sakib, M. Ashraful Amin, Md Kafiul Islam

TL;DR: Investigates spontaneous eye blinks as a biometric signal and uses recurrent models to identify individuals with up to 98.7% accuracy.

JESTECH 20

Conference

Crossing Realities Has a Cost: Evaluating AR Second Screens for AI-Assisted Desktop Authoring

Mucahit Gemici, Mohammad Raihanul Bashar, Wolfgang Stuerzlinger, Vrushank Phadnis, Anil Ufuk Batmaz

TL;DR: Shows that AR second screens can make AI-assisted authoring more appealing, but cross-reality transitions remain slower and more disruptive than working with a physical second display.

SUI 26

Eyes on Many: Evaluating Gaze, Hand, and Voice for Multi-Object Selection in Extended Reality

Mohammad Raihanul Bashar, Aunnoy K. Mutasim, Ken Pfeuffer, Anil Ufuk Batmaz

TL;DR: Compares gaze, hand, and voice combinations for selecting multiple XR objects, finding that DoublePinch with Gaze+Pinch offers the strongest overall performance.

CHI 26
There Is More to Dwell Than Meets the Eye: Toward Better Gaze-Based Text Entry Systems With Multi-Threshold Dwell

There Is More to Dwell Than Meets the Eye: Toward Better Gaze-Based Text Entry Systems With Multi-Threshold Dwell

Aunnoy K. Mutasim, Mohammad Raihanul Bashar, Christof Lutteroth, Anil Ufuk Batmaz, Wolfgang Stuerzlinger

TL;DR: Introduces multi-threshold dwell keyboards that let novice users reach 18.3 WPM, outperforming conventional constant-threshold gaze typing.

CHI 25
Virtual Task Environments Factors Explored in 3D Selection Studies

Virtual Task Environments Factors Explored in 3D Selection Studies

Mohammad Raihanul Bashar, Anil Ufuk Batmaz

TL;DR: Classifies virtual task-environment factors across 277 papers to help researchers evaluate 3D selection techniques more systematically.

GI 24
Effect of Artefact Removal Techniques on EEG Signals for Video Category Classification

Effect of Artefact Removal Techniques on EEG Signals for Video Category Classification

Aunnoy K. Mutasim, Mohammad Raihanul Bashar, Rayhan Sardar Tipu, Md Kafiul Islam, M. Ashraful Amin

TL;DR: Compares EEG artefact-removal pipelines for video classification and finds that extended stationary-wavelet denoising can improve accuracy by up to 7.2%.

ICPR 18

2D Surface Mapping for Mine Detection Using Wireless Network

Mohammad Raihanul Bashar, Abul Al Arabi, Rayhan Sardar Tipu, M. Tanvir Alam Sifat, M. Zobair Ibn Alam, M. Ashraful Amin

TL;DR: Presents MinerBot, a low-cost autonomous sensor platform that maps terrain depth in real time to support mine detection.

ICCRE 17

Effect of EMG Artifacts on Video Category Classification from EEG

Mohammad Raihanul Bashar, Rayhan Sardar Tipu, Aunnoy K. Mutasim, M. Ashraful Amin

TL;DR: Examines how EMG artefacts affect EEG-based video-category classification and finds that contaminated signals can carry additional discriminating information.

ICIEV-ISCMHT 17

Implementation of Low Cost Stereo Humanoid Adaptive Vision for 3D Positioning and Distance Measurement for Robotics Application with Self-Calibration

Abul Al Arabi, Rayhan Sardar Tipu, Mohammad Raihanul Bashar, Binoy Barman, Shama Ali Monicay, Md Ashraful Amin

TL;DR: Implements a low-cost, self-calibrating stereo-camera system for humanoid robotic vision, 3D positioning, and distance measurement.

AMS 17

Workshop

Subtask-Based Virtual Hand Visualization Method for Enhanced User Accuracy in Virtual Reality Environments

Subtask-Based Virtual Hand Visualization Method for Enhanced User Accuracy in Virtual Reality Environments

Laurent Voisard, Amal Hatira, Mohammad Raihanul Bashar, Mucahit Gemici, Mine Sarac, Marta Kereten-Oertel, Anil Ufuk Batmaz

TL;DR: Uses gaze behavior across manipulation subtasks to design a virtual-hand visualization method that improves accuracy in VR.

IEEE VRW 24

Book Chapter

Computational Intelligence for Pattern Recognition in EEG Signals

Computational Intelligence for Pattern Recognition in EEG Signals

Aunnoy K. Mutasim, Rayhan Sardar Tipu, Mohammad Raihanul Bashar, Md Kafiul Islam, M. Ashraful Amin

TL;DR: Reviews how computational intelligence supports denoising, feature extraction, selection, and classification throughout EEG-based BCI pipelines.

CIPR 18

Poster

Effects of Visual Depth on Vergence-Accommodation Conflict in Gaze- and Controller-Based Selection in Virtual Reality

Mohammad Raihanul Bashar, Mohammadreza Amini, Aunnoy K. Mutasim, Mayra Donaji Barrera Machuca, Wolfgang Stuerzlinger, Anil Ufuk Batmaz

TL;DR: Shows that visual-depth variation affects gaze selection more strongly than controller selection in VR, despite similar perceived usability and workload.

CHI LBW 26
Depth3DSketch: Freehand Sketching Out of Arm's Reach in Virtual Reality

Depth3DSketch: Freehand Sketching Out of Arm's Reach in Virtual Reality

Mohammad Raihanul Bashar, Mohammadreza Amini, Wolfgang Stuerzlinger, Mine Sarac, Ken Pfeuffer, Mayra Donaji Barrera Machuca, Anil Ufuk Batmaz

TL;DR: Presents a freehand VR sketching technique for drawing up to 2.5 meters away and compares joystick, bimanual, and gaze-assisted depth control.

CHI LBW 25