Subtask-Based Virtual Hand Visualization Method for Enhanced User Accuracy in Virtual Reality Environments
Abstract
In virtual hand interaction techniques, the opacity of the virtual hand avatar can obstruct users' visual feedback, leading to detrimental effects on accuracy and cognitive load. Given that cognitive load is related to gaze movements, our study focuses on analyzing the gaze movements of participants across opaque, transparent, and invisible hand visualizations to create a new interaction technique. For our experimental setup, we used a Purdue Pegboard Test with reaching, grasping, transporting, and inserting subtasks. We examined how long and where participants concentrated on these subtasks and, using the findings, introduced a new virtual hand visualization method to increase accuracy. We hope that our results can be used in future virtual reality applications where users have to interact with virtual objects accurately.
BibTeX
@inproceedings{voisard2024subtask,
author = {Voisard, Laurent and Hatira, Amal and Bashar, Mohammad Raihanul and Gemici, Mucahit and Sarac, Mine and Kereten-Oertel, Marta and Batmaz, Anil Ufuk},
title = {Subtask-Based Virtual Hand Visualization Method for Enhanced User Accuracy in Virtual Reality Environments},
booktitle = {2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops},
pages = {6--11},
year = {2024},
doi = {10.1109/VRW62533.2024.00008}
}
